MapLink Pro Studio 11.1
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Map Post Processing Options
Map Post Processing Options

When creating maps for use with the OpenGL drawing surface, certain processing steps can be done at the time of map creation in order to reduce the amount of calculation that must be done at runtime, controlled through this dialog. Maps containing vector data intended for use with the OpenGL drawing surface should generally always have the vector processing option enabled.

Maps containing raster data should normally have one or more of the raster processing options enabled depending on how they will be used:

  • Maps created for desktop systems should have the S3TC compression option enabled.
  • Maps created for mobile or embedded systems should have the ETC1 compression option enabled.
  • If the target device for the map is recent for either desktop, mobile or embedded devices, the ETC2 compression option can be enabled instead of either of the other two options.

If multiple formats are selected, the MapLink Pro runtime will choose the most appropriate format to use when displaying the map based on the capabilities of the device it is running on. There is no runtime penalty for enabling multiple raster formats.

The post-processing settings are stored as part of the MapLink Pro Studio configuration and not the project file. These settings therefore apply to all maps created with MapLink Pro Studio.

images/OptionsMapPostProcessing.bmp