![]() |
MapLink Pro 11.1.1.0.
Envitia MapLink Pro: The Ultimate Mapping Application Toolkit
|
The TSLAPP6ASymbol class acts as a container for all the possible modifiers and symbol configuration parameters. It works in conjunction with the TSLAPP6AHelper class. Typically you should set up the required properties here, before calling TSLAPP6AHelper::getSymbolAsEntitySet(), which can be displayed on the map surface.
This class also allows symbols to be read from and written to strings and streams.
Public Member Functions | |
TSLAPP6ASymbol () | |
TSLAPP6ASymbol (const TSLAPP6ASymbol &rhs) | |
~TSLAPP6ASymbol () | |
TSLAPP6ASymbol & | operator= (const TSLAPP6ASymbol &rhs) |
bool | read (const char *symbol) |
bool | write (TSLSimpleString &data) |
bool | load (TSLifstream &stream) |
bool | save (TSLofstream &stream) |
void | additionalInformation (const char *value, TSLFeatureID featureID=TSLAPP6A_DEFAULT_TEXT) |
const char * | additionalInformation () const |
void | altitudeOrDepth (const char *value, TSLFeatureID featureID=TSLAPP6A_DEFAULT_TEXT) |
const char * | altitudeOrDepth () const |
void | C2HQName (const char *value, TSLFeatureID featureID=TSLAPP6A_DEFAULT_TEXT) |
const char * | C2HQName () const |
void | combatEffectiveness (const char *value, TSLFeatureID featureID=TSLAPP6A_DEFAULT_TEXT) |
const char * | combatEffectiveness () const |
void | dateAndTime (const char *value, TSLFeatureID featureID=TSLAPP6A_DEFAULT_TEXT) |
const char * | dateAndTime () const |
void | designation (const char *value, TSLFeatureID featureID=TSLAPP6A_DEFAULT_TEXT) |
const char * | designation () const |
void | equipmentType (const char *value, TSLFeatureID featureID=TSLAPP6A_DEFAULT_TEXT) |
const char * | equipmentType () const |
void | evaluationRating (const char *value, TSLFeatureID featureID=TSLAPP6A_DEFAULT_TEXT) |
const char * | evaluationRating () const |
void | higherFormation (const char *value, TSLFeatureID featureID=TSLAPP6A_DEFAULT_TEXT) |
const char * | higherFormation () const |
void | hostileEnemy (const char *value, TSLFeatureID featureID=TSLAPP6A_DEFAULT_TEXT) |
const char * | hostileEnemy () const |
void | IFFSIFValue (const char *value, TSLFeatureID featureID=TSLAPP6A_DEFAULT_TEXT) |
const char * | IFFSIFValue () const |
void | latAndLong (const char *value, TSLFeatureID featureID=TSLAPP6A_DEFAULT_TEXT) |
const char * | latAndLong () const |
void | name (const char *value) |
const char * | name () const |
void | planned (bool value) |
bool | planned () const |
void | quantity (const char *value, TSLFeatureID featureID=TSLAPP6A_DEFAULT_TEXT) |
const char * | quantity () const |
void | signalEquipment (const char *value, TSLFeatureID featureID=TSLAPP6A_DEFAULT_TEXT) |
const char * | signalEquipment () const |
void | speed (const char *value, TSLFeatureID featureID=TSLAPP6A_DEFAULT_TEXT) |
const char * | speed () const |
void | staffComments (const char *value, TSLFeatureID featureID=TSLAPP6A_DEFAULT_TEXT) |
const char * | staffComments () const |
void | id (const char *value) |
const char * | id () const |
void | hostility (TSLAPP6ASymbol::HostilityEnum value, TSLFeatureID featureID=TSLAPP6A_DEFAULT_FRAME) |
TSLAPP6ASymbol::HostilityEnum | hostility () const |
void | mobility (TSLAPP6ASymbol::MobilityEnum value, TSLFeatureID featureID=TSLAPP6A_DEFAULT_GRAPHIC) |
TSLAPP6ASymbol::MobilityEnum | mobility () const |
void | unitSize (TSLAPP6ASymbol::UnitSizeEnum value, TSLFeatureID featureID=TSLAPP6A_DEFAULT_GRAPHIC) |
TSLAPP6ASymbol::UnitSizeEnum | unitSize () const |
void | type (TSLAPP6ASymbol::TypeEnum value) |
TSLAPP6ASymbol::TypeEnum | type () const |
bool | isFeintDummy () const |
void | isFeintDummy (bool value, TSLFeatureID featureID=TSLAPP6A_DEFAULT_GRAPHIC) |
int | key () const |
void | key (int value) |
bool | isHQStaff () const |
void | isHQStaff (bool value, TSLFeatureID featureID=TSLAPP6A_DEFAULT_GRAPHIC) |
bool | isReduced () const |
void | isReduced (bool value, TSLFeatureID featureID=TSLAPP6A_DEFAULT_GRAPHIC) |
bool | isReinforced () const |
void | isReinforced (bool value, TSLFeatureID featureID=TSLAPP6A_DEFAULT_GRAPHIC) |
bool | isTaskforce () const |
void | isTaskforce (bool value, TSLFeatureID featureID=TSLAPP6A_DEFAULT_GRAPHIC) |
double | height () const |
void | height (double value) |
TSLDimensionUnits | heightType () const |
void | heightType (TSLDimensionUnits value) |
TSLTMC | x () const |
void | x (TSLTMC value) |
TSLTMC | y () const |
void | y (TSLTMC value) |
int | depth () const |
void | depth (int value) |
bool | smallText () const |
void | smallText (bool value) |
int | textColour () const |
void | textColour (int value) |
bool | isFramed () const |
void | isFramed (bool value) |
bool | isFrameOptional () const |
void | isFrameOptional (bool newValue) |
The mobility enum value is used to set the mobility modifier for a particular symbol.
Note: Mobility modifiers are only applicable to equipment type symbols.
The type enum is used to indicate the type of a particular symbol in the palette.
The type is usually set when the symbols are loaded from the config file. The TypeHeader value is used to indicate header values (e.g. 1.x.4) and therefore these symbols will not be shown in the Symbol Selector.
TypeInstallation symbols will automatically be displayed with a black installation indicator on their frames.
Enumerator | |
---|---|
TypeNone | |
TypeAirSpace | |
TypeUnit | |
TypeEquipment | |
TypeSeaSurface | |
TypeSubSurface | |
TypeSpecialOperations | |
TypeInstallation | |
TypeHeader |
The unit size enum is used to indicate the unit size of a particular symbol in the palette.
TSLAPP6ASymbol::TSLAPP6ASymbol | ( | ) |
Default constructor.
TSLAPP6ASymbol::TSLAPP6ASymbol | ( | const TSLAPP6ASymbol & | rhs | ) |
Copy constructor.
TSLAPP6ASymbol::~TSLAPP6ASymbol | ( | ) |
Destructor.
const char * TSLAPP6ASymbol::additionalInformation | ( | ) | const |
Gets the text value.
Returns a pointer to a string containing the text value. This pointer is owned by the TSLAPP6ASymbol object and should not be deleted.
void TSLAPP6ASymbol::additionalInformation | ( | const char * | value, |
TSLFeatureID | featureID = TSLAPP6A_DEFAULT_TEXT ) |
Sets the text value.
value | The new value. |
featureID | A feature id to use when creating this text value. This allows individual items to be decluttered in the client application. |
const char * TSLAPP6ASymbol::altitudeOrDepth | ( | ) | const |
Gets the text value.
Returns a pointer to a string containing the text value. This pointer is owned by the TSLAPP6ASymbol object and should not be deleted.
void TSLAPP6ASymbol::altitudeOrDepth | ( | const char * | value, |
TSLFeatureID | featureID = TSLAPP6A_DEFAULT_TEXT ) |
Sets the text value.
value | The new value. |
featureID | A feature id to use when creating this text value. This allows individual items to be decluttered in the client application. |
const char * TSLAPP6ASymbol::C2HQName | ( | ) | const |
Gets the text value.
Returns a pointer to a string containing the text value. This pointer is owned by the TSLAPP6ASymbol object and should not be deleted.
void TSLAPP6ASymbol::C2HQName | ( | const char * | value, |
TSLFeatureID | featureID = TSLAPP6A_DEFAULT_TEXT ) |
Sets the text value.
value | The new value. |
featureID | A feature id to use when creating this text value. This allows individual items to be decluttered in the client application. |
const char * TSLAPP6ASymbol::combatEffectiveness | ( | ) | const |
Gets the text value.
Returns a pointer to a string containing the text value. This pointer is owned by the TSLAPP6ASymbol object and should not be deleted.
void TSLAPP6ASymbol::combatEffectiveness | ( | const char * | value, |
TSLFeatureID | featureID = TSLAPP6A_DEFAULT_TEXT ) |
Sets the text value.
value | The new value. |
featureID | A feature id to use when creating this text value. This allows individual items to be decluttered in the client application. |
const char * TSLAPP6ASymbol::dateAndTime | ( | ) | const |
Gets the text value.
Returns a pointer to a string containing the text value. This pointer is owned by the TSLAPP6ASymbol object and should not be deleted.
void TSLAPP6ASymbol::dateAndTime | ( | const char * | value, |
TSLFeatureID | featureID = TSLAPP6A_DEFAULT_TEXT ) |
Sets the text value.
value | The new value. |
featureID | A feature id to use when creating this text value. This allows individual items to be decluttered in the client application. |
int TSLAPP6ASymbol::depth | ( | ) | const |
Queries the depth of the symbol. The depth is deduced from the ID of the symbol. For example, a symbol with id 1.2 would have a depth of 0 and a symbol with id 1.2.3.1 would have a depth of 2.
Returns the integer depth of the symbol.
void TSLAPP6ASymbol::depth | ( | int | value | ) |
Sets the depth of the symbol.
value | The new depth. |
const char * TSLAPP6ASymbol::designation | ( | ) | const |
Gets the text value.
Returns a pointer to a string containing the text value. This pointer is owned by the TSLAPP6ASymbol object and should not be deleted.
void TSLAPP6ASymbol::designation | ( | const char * | value, |
TSLFeatureID | featureID = TSLAPP6A_DEFAULT_TEXT ) |
Sets the text value.
value | The new value. |
featureID | A feature id to use when creating this text value. This allows individual items to be decluttered in the client application. |
const char * TSLAPP6ASymbol::equipmentType | ( | ) | const |
Gets the text value.
Returns a pointer to a string containing the text value. This pointer is owned by the TSLAPP6ASymbol object and should not be deleted.
void TSLAPP6ASymbol::equipmentType | ( | const char * | value, |
TSLFeatureID | featureID = TSLAPP6A_DEFAULT_TEXT ) |
Sets the text value.
value | The new value. |
featureID | A feature id to use when creating this text value. This allows individual items to be decluttered in the client application. |
const char * TSLAPP6ASymbol::evaluationRating | ( | ) | const |
Gets the text value.
Returns a pointer to a string containing the text value. This pointer is owned by the TSLAPP6ASymbol object and should not be deleted.
void TSLAPP6ASymbol::evaluationRating | ( | const char * | value, |
TSLFeatureID | featureID = TSLAPP6A_DEFAULT_TEXT ) |
Sets the text value.
value | The new value. |
featureID | A feature id to use when creating this text value. This allows individual items to be decluttered in the client application. |
double TSLAPP6ASymbol::height | ( | ) | const |
Returns the current height of the symbol.
void TSLAPP6ASymbol::height | ( | double | value | ) |
Sets the height of the symbol. This is not a symbol modifier, rather it is a configuration setting that tells the helper how large to make any entitysets containing the symbol.
See also: heightType().
value | A double value indicating the height of symbol to create. Values can be in pixels, TMCs or MapUnits. |
TSLDimensionUnits TSLAPP6ASymbol::heightType | ( | ) | const |
Returns a TSLDimensionUnits enum indicating the height type.
void TSLAPP6ASymbol::heightType | ( | TSLDimensionUnits | value | ) |
Use this value to indicate what height type to use when creating entity sets from the symbol. Possible values are pixels, map units or TMCs.
If creating a bitmap, you should set the heightType to pixels and the height to the height of the bitmap.
value | One of TSLDimensionUnits enum. |
const char * TSLAPP6ASymbol::higherFormation | ( | ) | const |
Gets the text value.
Returns a pointer to a string containing the text value. This pointer is owned by the TSLAPP6ASymbol object and should not be deleted.
void TSLAPP6ASymbol::higherFormation | ( | const char * | value, |
TSLFeatureID | featureID = TSLAPP6A_DEFAULT_TEXT ) |
Sets the text value.
value | The new value. |
featureID | A feature id to use when creating this text value. This allows individual items to be decluttered in the client application. |
const char * TSLAPP6ASymbol::hostileEnemy | ( | ) | const |
Gets the text value.
Returns a pointer to a string containing the text value. This pointer is owned by the TSLAPP6ASymbol object and should not be deleted.
void TSLAPP6ASymbol::hostileEnemy | ( | const char * | value, |
TSLFeatureID | featureID = TSLAPP6A_DEFAULT_TEXT ) |
Sets the text value.
value | The new value. |
featureID | A feature id to use when creating this text value. This allows individual items to be decluttered in the client application. |
TSLAPP6ASymbol::HostilityEnum TSLAPP6ASymbol::hostility | ( | ) | const |
Queries the hostility value. The hostility is used to determine the type of frame used to build the symbol.
The hostility may be one of TSLAPP6ASymbol::HostilityEnum.
Returns the hostility value.
void TSLAPP6ASymbol::hostility | ( | TSLAPP6ASymbol::HostilityEnum | value, |
TSLFeatureID | featureID = TSLAPP6A_DEFAULT_FRAME ) |
Sets the hostility value. The hostility is used to determine the type of frame used to build the symbol.
The hostility may be one of TSLAPP6ASymbol::HostilityEnum.
value | The new value. |
featureID | A feature id to use when creating this value. This allows individual items to be decluttered in the client application. |
const char * TSLAPP6ASymbol::id | ( | ) | const |
This method returns the id of the symbol. For example 1.x.1.3.2.
The id is read from the config file when the symbols are loaded.
Returns a pointer to a string containing the id value. This pointer should not be deleted.
void TSLAPP6ASymbol::id | ( | const char * | value | ) |
Sets the value of the symbol id. Normally this is loaded from the config file by the helper.
value | The new id value. |
const char * TSLAPP6ASymbol::IFFSIFValue | ( | ) | const |
Gets the text value.
Returns a pointer to a string containing the text value. This pointer is owned by the TSLAPP6ASymbol object and should not be deleted.
void TSLAPP6ASymbol::IFFSIFValue | ( | const char * | value, |
TSLFeatureID | featureID = TSLAPP6A_DEFAULT_TEXT ) |
Sets the text value.
value | The new value. |
featureID | A feature id to use when creating this text value. This allows individual items to be decluttered in the client application. |
bool TSLAPP6ASymbol::isFeintDummy | ( | ) | const |
Returns the Feint Dummy value.
void TSLAPP6ASymbol::isFeintDummy | ( | bool | value, |
TSLFeatureID | featureID = TSLAPP6A_DEFAULT_GRAPHIC ) |
Sets the Feint Dummy value.
value | The new value. |
featureID | A feature id to use when creating this value. This allows individual items to be decluttered in the client application. |
bool TSLAPP6ASymbol::isFramed | ( | ) | const |
Indicates if the symbol has a frame displayed around it. Note: this only applied to frame optional symbols.
void TSLAPP6ASymbol::isFramed | ( | bool | value | ) |
Sets the 'framed' property of this symbol. Note: This only applies to frame optional symbols. Setting this value on symbols that are not framed will have no effect.
value | The new framed value. |
bool TSLAPP6ASymbol::isFrameOptional | ( | ) | const |
Indicates if this is a frame optional symbol.
void TSLAPP6ASymbol::isFrameOptional | ( | bool | newValue | ) |
Sets the frame optional status of the symbol. Typically this is set up by the TSLAPP6AHelper and you should not change it.
newValue | True or false if this is a frame optional symbol. |
bool TSLAPP6ASymbol::isHQStaff | ( | ) | const |
Returns the HQ staff value.
void TSLAPP6ASymbol::isHQStaff | ( | bool | value, |
TSLFeatureID | featureID = TSLAPP6A_DEFAULT_GRAPHIC ) |
Sets the HQ staff value.
value | The new value. |
featureID | A feature id to use when creating this value. This allows individual items to be decluttered in the client application |
bool TSLAPP6ASymbol::isReduced | ( | ) | const |
Returns The reduced indicator value.
void TSLAPP6ASymbol::isReduced | ( | bool | value, |
TSLFeatureID | featureID = TSLAPP6A_DEFAULT_GRAPHIC ) |
Sets the reduced indicator value.
value | The new value. |
featureID | A feature id to use when creating this value. This allows individual items to be decluttered in the client application. |
bool TSLAPP6ASymbol::isReinforced | ( | ) | const |
Returns the reinforced indicator value.
void TSLAPP6ASymbol::isReinforced | ( | bool | value, |
TSLFeatureID | featureID = TSLAPP6A_DEFAULT_GRAPHIC ) |
Sets the reinforced indicator value.
value | The new value. |
featureID | A feature id to use when creating this value. This allows individual items to be decluttered in the client application. |
bool TSLAPP6ASymbol::isTaskforce | ( | ) | const |
Returns the task force indicator value.
void TSLAPP6ASymbol::isTaskforce | ( | bool | value, |
TSLFeatureID | featureID = TSLAPP6A_DEFAULT_GRAPHIC ) |
Sets the task force indicator value.
value | The new value. |
featureID | A feature id to use when creating this value. This allows individual items to be decluttered in the client application. |
int TSLAPP6ASymbol::key | ( | ) | const |
Returns the integer key value.
void TSLAPP6ASymbol::key | ( | int | value | ) |
This is the unique value of this symbol found in the app6aConfig.csv file in the Maplink/Config folder.
This is NOT the same as the value in TSLSymbols.dat. This value can be used to create any of the app6a symbols.
You may however just provide the id of the symbol and the helper will find the proper key for you.
value | The key value of the symbol to create. |
const char * TSLAPP6ASymbol::latAndLong | ( | ) | const |
Gets the text value.
Returns a pointer to a string containing the text value. This pointer is owned by the TSLAPP6ASymbol object and should not be deleted.
void TSLAPP6ASymbol::latAndLong | ( | const char * | value, |
TSLFeatureID | featureID = TSLAPP6A_DEFAULT_TEXT ) |
Sets the text value.
value | The new value. |
featureID | A feature id to use when creating this text value. This allows individual items to be decluttered in the client application. |
bool TSLAPP6ASymbol::load | ( | TSLifstream & | stream | ) |
This method gets the next line from the stream and loads its attributes into the class. The line is removed from the stream.
stream | The file stream to load from. |
TSLAPP6ASymbol::MobilityEnum TSLAPP6ASymbol::mobility | ( | ) | const |
Queries the mobility value. The mobility may be one of TSLAPP6ASymbol::MobilityEnum.
Returns The mobility value.
void TSLAPP6ASymbol::mobility | ( | TSLAPP6ASymbol::MobilityEnum | value, |
TSLFeatureID | featureID = TSLAPP6A_DEFAULT_GRAPHIC ) |
Sets the mobility value. The mobility may be one of TSLAPP6ASymbol::MobilityEnum.
value | The new value. |
featureID | A feature id to use when creating this value. This allows individual items to be decluttered in the client application. |
const char * TSLAPP6ASymbol::name | ( | ) | const |
This method returns the name of the symbol. For example SPACE STATION. This is the name read from the config file when the symbols are loaded.
Returns a pointer to a string containing the name value. This pointer should not be deleted.
void TSLAPP6ASymbol::name | ( | const char * | value | ) |
Use this method to set a different name for the symbol.
value | The new name value. |
TSLAPP6ASymbol & TSLAPP6ASymbol::operator= | ( | const TSLAPP6ASymbol & | rhs | ) |
Assignment operator.
bool TSLAPP6ASymbol::planned | ( | ) | const |
Returns whether this symbol is planned, or present.
void TSLAPP6ASymbol::planned | ( | bool | value | ) |
Sets the planned status value.
The planned status is used to determine whether the frame of the symbol is drawn as a dashed, or solid line.
Note: This only affects the rendering of the symbols frame. The icon of a planned, unframed 2525B symbol will not be drawn with a dashed outline.
value | The new value. |
const char * TSLAPP6ASymbol::quantity | ( | ) | const |
Gets the text value.
Returns a pointer to a string containing the text value. This pointer is owned by the TSLAPP6ASymbol object and should not be deleted.
void TSLAPP6ASymbol::quantity | ( | const char * | value, |
TSLFeatureID | featureID = TSLAPP6A_DEFAULT_TEXT ) |
Sets the text value.
value | The new value. |
featureID | A feature id to use when creating this text value. This allows individual items to be decluttered in the client application. |
bool TSLAPP6ASymbol::read | ( | const char * | symbol | ) |
This method reads an app6a symbol from a string and populates the class with the attributes found within it.
symbol | The string to read. |
bool TSLAPP6ASymbol::save | ( | TSLofstream & | stream | ) |
This method saves the symbol to the stream and terminates it with a carriage return.
stream | The file stream to save to. |
const char * TSLAPP6ASymbol::signalEquipment | ( | ) | const |
Gets the text value.
Returns a pointer to a string containing the text value. This pointer is owned by the TSLAPP6ASymbol object and should not be deleted.
void TSLAPP6ASymbol::signalEquipment | ( | const char * | value, |
TSLFeatureID | featureID = TSLAPP6A_DEFAULT_TEXT ) |
Sets the text value.
value | The new value. |
featureID | A feature id to use when creating this text value. This allows individual items to be decluttered in the client application. |
bool TSLAPP6ASymbol::smallText | ( | ) | const |
Use the smallText option to reduce the size of text modifiers by 1/2. This can be used in conjunction with decluttering to reduce display complexity.
Returns true if the symbol should be created with small text, false otherwise.
void TSLAPP6ASymbol::smallText | ( | bool | value | ) |
Use the smallText option to reduce the size of text modifiers by 1/2. This can be used in conjunction with decluttering to reduce display complexity.
value | A boolean value indicating whether small text should be used. |
const char * TSLAPP6ASymbol::speed | ( | ) | const |
Gets the text value.
Returns a pointer to a string containing the text value. This pointer is owned by the TSLAPP6ASymbol object and should not be deleted.
void TSLAPP6ASymbol::speed | ( | const char * | value, |
TSLFeatureID | featureID = TSLAPP6A_DEFAULT_TEXT ) |
Sets the text value.
value | The new value. |
featureID | A feature id to use when creating this text value. This allows individual items to be decluttered in the client application. |
const char * TSLAPP6ASymbol::staffComments | ( | ) | const |
Gets the text value.
Returns a pointer to a string containing the text value. This pointer is owned by the TSLAPP6ASymbol object and should not be deleted.
void TSLAPP6ASymbol::staffComments | ( | const char * | value, |
TSLFeatureID | featureID = TSLAPP6A_DEFAULT_TEXT ) |
Sets the text value.
value | The new value. |
featureID | A feature id to use when creating this text value. This allows individual items to be decluttered in the client application. |
int TSLAPP6ASymbol::textColour | ( | ) | const |
Queries the text colour of the symbol.
Returns the integer text colour as defined in tslcolours.dat.
void TSLAPP6ASymbol::textColour | ( | int | value | ) |
Use this method to set a different text colour (default black). This is required if the symbol needs to be placed on a black surface.
value | The index of the colour from tslcolours.dat to use. |
TSLAPP6ASymbol::TypeEnum TSLAPP6ASymbol::type | ( | ) | const |
Queries the symbol type. The type may be one of TSLAPP6ASymbol::TypeEnum.
void TSLAPP6ASymbol::type | ( | TSLAPP6ASymbol::TypeEnum | value | ) |
Sets the symbol type. The type may be one of TSLAPP6ASymbol::TypeEnum.
value | The new value. |
TSLAPP6ASymbol::UnitSizeEnum TSLAPP6ASymbol::unitSize | ( | ) | const |
Queries the unit size. The unit size may be one of TSLAPP6ASymbol::UnitSizeEnum.
void TSLAPP6ASymbol::unitSize | ( | TSLAPP6ASymbol::UnitSizeEnum | value, |
TSLFeatureID | featureID = TSLAPP6A_DEFAULT_GRAPHIC ) |
Sets the unit size. The unit size may be one of TSLAPP6ASymbol::UnitSizeEnum.
value | The new value. |
featureID | A feature id to use when creating this value. This allows individual items to be decluttered in the client application. |
bool TSLAPP6ASymbol::write | ( | TSLSimpleString & | data | ) |
This method writes the app6a symbol to the parameter data.
data | A string containing the symbol values, or an empty string on error |
TSLTMC TSLAPP6ASymbol::x | ( | ) | const |
Returns a TSLTMC value indicating the x coordinate.
void TSLAPP6ASymbol::x | ( | TSLTMC | value | ) |
Use this method to set the x coordinate of the symbol in TMCs.
value | The x value. |
TSLTMC TSLAPP6ASymbol::y | ( | ) | const |
Returns a TSLTMC value indicating the y coordinate.
void TSLAPP6ASymbol::y | ( | TSLTMC | value | ) |
Use this method to set the y coordinate of the symbol in TMCs.
value | The y value. |